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Morningrise

-Enemy Magic Res/Magic Skill Damage?

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Hey again,

I have been thinking about my hammerdin, and realizing that compared to elemental builds, I can't really gain more damage from skill damage/- to enemy resistance. Sure, I do have the positive aspect of most of the time not caring about mobs resistances, but when there is indeed a mob with magic resistance/immunity, I'm basically just screwed and can't do anything about it. And tbh, I'm fine with that. It's cool if sertain specs have their possitives and negatives, but it's a bit frustrating that there is no such thing as magic skill damage either.

Would it be possible to implement, and if so, do you guys think it's a good idea? Right now, what scales my damage is only cast rate and + to skills.

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When we have a stable v3.1.1 patch released. We can visit new skills and/or modifying skills.

The other option is to make gear that allows him to have other skills to fight them. Like a weapon/shield combo that can double for say whirlwind or w/e.

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