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EvilDread

RV Developers
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EvilDread last won the day on August 12

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About EvilDread

  • Birthday 06/18/1990

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  1. EvilDread

    Level of merce's auras?

    I'll x check as soon as I get home
  2. EvilDread

    Level of merce's auras?

    This is right from the game files; Act 2 Combat (H) - Fanaticism Defense (H) - Salvation Offense (H) - Conviction These are subject to change in future patches
  3. EvilDread

    Assa items

    We'll def. take a look into Class Weapons (hopefully) next patch release
  4. EvilDread

    TP/ID Book Alternative

    It is possible to have infinite. We could make a skill. Just takes a bit of extra coding
  5. EvilDread

    TP/ID Book Alternative

    idk, I remember the days of forgetting to restock up on TP's and having to kill more shit to make it back to town. I personally motion to just increase the stack count on tombs from 20 to 50?
  6. EvilDread

    Server Access

    any luck?
  7. EvilDread

    Runes

    I think there should be different recipes for fine ranks. Maybe rank 2 is 3x Rank 1 Rank 3 is 1x Rank 2 and 2x Rank 1 Rank 4 is 2x Rank 3 and 1x Rank 2 And maybe change it up for various runes
  8. EvilDread

    Load Screen

    Kind of looks like Deathwing from World of Warcraft
  9. EvilDread

    Runes

    This. We could also make new runewords require a certain level of rune. So we could have Example; --------- Uruz Rune (Rank 1) Req lvl 9 Armor/Helm: +9 to Strength Weapon: + 9 to Strength Shield: +9 Thorns (Rank 2) Req lvl 20 Armor/Helm: +20 to Strength Weapon: +10-15 to Strength Shield: +10-15 Thorns (Rank 3) Req lvl 38 Armor/Helm: +30 to Strength, +5% Enhanced Defence Weapon: +16-25 to Strength, +5-10% Chance of Crushing Blow Shield: +16-25 to Thorns (Rank 4) Req lvl 56 Armor/Helm: +40 to Strength, +10% Enhanced Defence, Weapon: +26-35 to Strength, +11-20% Chance of Crushing Blow, +5% Chance on attack to cast level 1-4 Amplify Damage Shield: +26-35 to Thorns, +3-5 to All Resistances (Rank 5) Req lvl 75 Armor/Helm: +50 to Strength, +15% Enhanced Defence, , +1-5 to Defensive Aura Weapon: +26-35 to Strength, +21-30% Chance of Crushing Blow, +6-10% Chance on attack to cast level 1-4 Amplify Damage Shield: +16-25 to Thorns, +8-15 to All Resistances, +5-10% Chance on Shield Block to cast level 1-4 Decrepify ----- Rune Word (Using Only Rune Stats; No added stats from armor or complete runeword) Uruz' Protection Ornate Plate 4OS Uruz (Rank 3), El, Ist, Uruz (Rank 5) +80 to Strength +20% Enhanced Defense +[1-5] 4 Defensive Aura +25% Magic Find +15 defense, +1 light This was just an example with made up stats and a made up runeword! But having ranked runes I think will make the game a lot more interesting!
  10. EvilDread

    Triggers for curses

    Lol, we'll learn ya! it is possible to remove the 1 curse {and 1 aura} limit. Adding it as a property may be difficult but it is possible
  11. EvilDread

    Triggers for curses

    Or add a passive skill to a weapon or armor set. "Increases number of curses allowed on enemies by 1". That could make for some interesting items /charms or runes
  12. EvilDread

    Triggers for curses

    Or we could allow for more than one curse to active on an enemy at any time.
  13. EvilDread

    Runewords

    We'll have some of our original runewords in the game, but for the most part I personally would like to invest some time in creating new and more exciting runewords (from easily made to hard) as well as trying to make about 60% of those Ladder Only runewords.
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