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  1. Today
  2. Aaron

    Information

    Empire XP is a risk style game created by: http://www.janbuurstrasoftware.com Download: http://www.janbuurstrasoftware.com/download.htm
  3. Yesterday
  4. Aaron

    Realm Venom Patch

    Here are the known patches that have been released over the years. They are available to download, because why not! The last one released was v2.5.74. More to be uploaded. Realm Venom v2.5.0.zip Realm Venom v2.5.74.zip Realm Venom v1.1.0.zip Realm Venom v2.3.2.zip Realm Venom v2.4.5.zip Realm Venom v1.0.7.zip Realm Venom v1.0.6.zip
  5. Aaron

    Great News!

    So I have painstakingly went through a lot of old hard drives. I FOUND THE OLD RV FILES!!! What this means is I have all of the RV Patches from v1.0 to 2.4! This means we can pull out whatever information we want to use or pickup where we left off.
  6. Last week
  7. Aaron

    Official: Runes

    Updated again. 8 left... need feedback on what has been done and what we should do with the others.
  8. Aaron

    Diablo 2 Server

    lol I'll work faster once I have my computer. I'm wanting to redo all the runes and add in some lvl1 to lvl30 uniques/sets (which may be modified items already in the game). Then I want to turn on the server for everyone to start testing and leveling characters. We will then pump out patches with more items, which shouldn't take long. After that it is all about the areas we can go to and some items here and there.
  9. Aaron

    Official: Runes

    Updated Rune Table on main post. Each class has a specific rune tied to them. These will play a big role in crafting class specific items later. They are all the same setup for fairness.
  10. Cthulhu

    Diablo 2 Server

    Sounds good, if it becomes good... I'm not sure you should change too much at once. Perhaps let some places and items still be there, for us to look for, hope for and have fun with. But I wish you all the best in this!
  11. Aaron

    Diablo 2 Server

    I'm glad you all kept enjoying it after all these years. We will however likely rewrite RV from scratch with version 1.13d. This is to allow the new area/bosses, bug fixes and more. I'm making massive changes to the Runes and how we use them. My goal is to rewrite how we play the game. Truly turn it into something that hasn't been done. I'd love to rewrite all of it.
  12. Cthulhu

    Diablo 2 Server

    Hi! I and my 3 sons all played RV a lot once upon a time We played some last year on our home network, and we do not find any area or monsters to be too hard to take on, if 3 of us go there, but... the drops are crap compared to the amount of effort and time it takes to take on the RV uber bosses. And the Shenk bug must be fixed of course, otherwise there are no complaints from us.
  13. Aaron

    Official: Runes

    Yeah we'll go through the recipes for all of that once we build out all the runes and how many levels we settle on. The good news with this setup we can easily take the same runes and keep expanding their levels. on future patches. It will also be easier for us on keeping the game balanced. As we aren't having 150 different types... we are isolating it down to just 24 that become stronger as the level increases.
  14. Aaron

    Load Screen

    Yeah I can see that too. I have more work I want to do to it. If anyone else works on it, just post your latest version so we can work off it.
  15. Earlier
  16. EvilDread

    Official: Runes

    I think there should be different recipes for fine ranks. Maybe rank 2 is 3x Rank 1 Rank 3 is 1x Rank 2 and 2x Rank 1 Rank 4 is 2x Rank 3 and 1x Rank 2 And maybe change it up for various runes
  17. EvilDread

    Load Screen

    Kind of looks like Deathwing from World of Warcraft
  18. Aaron

    Load Screen

    Was playing around.. saw this image on the news and couldn't pass it up... Before: After: What I want to use for login screen... but just an idea tbh.
  19. Aaron

    Official: Runes

    Ding ding.. someone is catching on lol. Glad you see my train of thought. Also keep in mind X # of a lvl of a specific rune will change to the next level (via cube).
  20. EvilDread

    Official: Runes

    This. We could also make new runewords require a certain level of rune. So we could have Example; --------- Uruz Rune (Rank 1) Req lvl 9 Armor/Helm: +9 to Strength Weapon: + 9 to Strength Shield: +9 Thorns (Rank 2) Req lvl 20 Armor/Helm: +20 to Strength Weapon: +10-15 to Strength Shield: +10-15 Thorns (Rank 3) Req lvl 38 Armor/Helm: +30 to Strength, +5% Enhanced Defence Weapon: +16-25 to Strength, +5-10% Chance of Crushing Blow Shield: +16-25 to Thorns (Rank 4) Req lvl 56 Armor/Helm: +40 to Strength, +10% Enhanced Defence, Weapon: +26-35 to Strength, +11-20% Chance of Crushing Blow, +5% Chance on attack to cast level 1-4 Amplify Damage Shield: +26-35 to Thorns, +3-5 to All Resistances (Rank 5) Req lvl 75 Armor/Helm: +50 to Strength, +15% Enhanced Defence, , +1-5 to Defensive Aura Weapon: +26-35 to Strength, +21-30% Chance of Crushing Blow, +6-10% Chance on attack to cast level 1-4 Amplify Damage Shield: +16-25 to Thorns, +8-15 to All Resistances, +5-10% Chance on Shield Block to cast level 1-4 Decrepify ----- Rune Word (Using Only Rune Stats; No added stats from armor or complete runeword) Uruz' Protection Ornate Plate 4OS Uruz (Rank 3), El, Ist, Uruz (Rank 5) +80 to Strength +20% Enhanced Defense +[1-5] 4 Defensive Aura +25% Magic Find +15 defense, +1 light This was just an example with made up stats and a made up runeword! But having ranked runes I think will make the game a lot more interesting!
  21. Aaron

    Official: Runes

    After looking into it, it is my opinion that Runes from old RV ... just didn't make sense. If you think about it, you have useless ones and great ones, if you can find them. What I'm pondering on, if everyone is cool with it. Is changing from 150 ish runes ... to 24 runes. These are actual legit runes symbols and meanings. What we need to do is pair up skills to each of them. What I want to see is the skills. Not the bonus specifically. We then have level2, 3, 4 and 5 on each of them. Each progressively getting better stats and altering requirements. Example Level1 runes require lvl9 character, regardless of the bonus. Each rune may have a higher difficulty in finding, but they have the same setup. Each rune would have three skills listed, As the rune goes up in level it may activate the 2nd or 3rd skills (properties). Each rune needs to be useful. No one has time for crappy items lol. Example for BodyArmor/Helm... Shield and Weapon may have completely different benefits. Lvl1 has +25% magic find Lvl2 has +50% magic find and mana +25% lvl3 has +75% magic find and mana +50% lvl4 has +100% magic find and mana +75% lvl5 has +100% magic find, mana +100%, +1 to all skills ** I will update the image as we fill it out and based on suggestions for which rune to what property **
  22. EvilDread

    Triggers for curses

    Lol, we'll learn ya! it is possible to remove the 1 curse {and 1 aura} limit. Adding it as a property may be difficult but it is possible
  23. Morningrise

    Triggers for curses

    Adding it as a property to an item would be really cool!
  24. Aaron

    Triggers for curses

    Hey you learn something new everyday lol... I stand corrected.
  25. EvilDread

    Triggers for curses

    Or add a passive skill to a weapon or armor set. "Increases number of curses allowed on enemies by 1". That could make for some interesting items /charms or runes
  26. Morningrise

    Triggers for curses

    Path of Exile has a similar thing, a perk in their skill tree that allows you to have two of your curses active at the same time. More than that might be OP though, but why not try it out
  27. EvilDread

    Triggers for curses

    Or we could allow for more than one curse to active on an enemy at any time.
  28. Aaron

    Triggers for curses

    I don't think we can toggle it off. But, we could design the game to allow users dictate what can be added to items. Such as body/helms have a rune/gem/jewel that has the curse. You'd add that to the socket. Instead of having our new items with curses. Old items that have them would remain, but this means we need new items that exceed those items to move towards the new methodology.
  29. Morningrise

    Triggers for curses

    Something that has been bothering me (that might not categorize as a property) is that I'd like to be able to prioritize (or turn off) trigger effects. Why I'd like this is to make one curse on my gear be the one having effect, and not for it to be overtaken by something else that also is triggered by my gear. For example, one of my current assassin builds in RV single player really needs life tap for her survival (which triggers from her weapon), but also needs the attack rating from the smiths set, amulet, ring + ring, that also triggers amplify damage. But unfortunately it makes my survival dip quite a lot every time amplify damage triggers from the smith set. Is it at all possible to create an on/off toggle like this?
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