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  2. Morningrise

    -Enemy Magic Res/Magic Skill Damage?

    Yeah, true enough. Though usually one has something that gives shouts/holy shield (if you're not a paladin) on offhand
  3. Aaron

    -Enemy Magic Res/Magic Skill Damage?

    When we have a stable v3.1.1 patch released. We can visit new skills and/or modifying skills. The other option is to make gear that allows him to have other skills to fight them. Like a weapon/shield combo that can double for say whirlwind or w/e.
  4. Hey again, I have been thinking about my hammerdin, and realizing that compared to elemental builds, I can't really gain more damage from skill damage/- to enemy resistance. Sure, I do have the positive aspect of most of the time not caring about mobs resistances, but when there is indeed a mob with magic resistance/immunity, I'm basically just screwed and can't do anything about it. And tbh, I'm fine with that. It's cool if sertain specs have their possitives and negatives, but it's a bit frustrating that there is no such thing as magic skill damage either. Would it be possible to implement, and if so, do you guys think it's a good idea? Right now, what scales my damage is only cast rate and + to skills.
  5. Aaron

    Discord Server

    If you'd like to join Realm Venom's Discord server in order to speak, I have set one up. I will need to buy a new microphone or fine my headphones first lol. https://discord.gg/V5WPsv
  6. Realm Venom Patch 3.1.X series is a D2 v1.10 game patch that is currently under construction. No release date is scheduled at this time. First we are rebuilding everything in the game we already have. We are changing some areas, such as Act2. Additional Software will be available to you, such as Maphack. Things to look forward to: New set of runes that are level based. Meaning the higher the level the higher the stats. New runewords for the new runes. Old runes will no longer drop. Item being added that drops from ubers which can be used for many things. Adding sockets to items Possibly re-rolling an item stats Possibly resetting skills and attribute points Old runewords will still be available, for those who still have old runes. Portal to Duriel has been added. This will make rushing extremely fast. New Areas: PvP Zone Shadow Realm Multiple Cow Levels Hall of Champions (Will be used to make bosses for members who win PvP and other tournies) Hall of Immortals (Unique ubers for those who deserve immortalizing in the game, some past ubers will move here)
  7. Aaron

    New Item Suggestions

    This is something you should keep in mind....
  8. Aaron

    Server Offline

    Trust me ... I know lol
  9. Cthulhu

    Server Offline

    It is really more fun to be able to respec, so that you can test different builds in this way. And it's just so irritating to ruin a chars build by clicking the wrong button, and have to start a new char all over.
  10. Aaron

    Server Offline

    We can look into it. See what can be done.
  11. Morningrise

    Server Offline

    Will we be able to respec in 1.10? And if not, will you implement it again some way? It's a very nice thing to have in case you mess up or get tired of a build.
  12. Aaron

    Server Offline

    Server is back online. I was able to successfully test out the 3.1.x series patches on the server. If it holds, we will use D2 version 1.10 for series 3.1.x due to what the game allows us to do. It makes creating new areas through portals far easier.
  13. Aaron

    Server Offline

    Doing some maintenance and testing for the 3.1.x series. Will bring online after I finish.
  14. EvilDread

    Level of merce's auras?

    I'll x check as soon as I get home
  15. Cthulhu

    Level of merce's auras?

    Ok tnx! DO you have any idea what lvls the auras are, both on nm and hell?
  16. EvilDread

    Level of merce's auras?

    This is right from the game files; Act 2 Combat (H) - Fanaticism Defense (H) - Salvation Offense (H) - Conviction These are subject to change in future patches
  17. Cthulhu

    Level of merce's auras?

    No one?
  18. EvilDread

    Assa items

    We'll def. take a look into Class Weapons (hopefully) next patch release
  19. Cthulhu

    Assa items

    With runes in the weapon I didn't mean a RW, just what are the best runes to put there to aid her.
  20. Morningrise

    Assa items

    The kill thing works for traps, yes. And I'm afraid the only rune word worth making whatsoever in normal D2 in any assassin weapon is the one that gives you whirlwind. So not for trap assassin.
  21. Cthulhu

    Assa items

    And also, what runes would you put in a claw she has with 3 socs, if she's a trap assa? And a rules question, so to speak. If she has an item that makes something happen 'on kill', does that go for her traps killing?
  22. Cthulhu

    Assa items

    I find that it's not easy to find really good items that are class specific for assa's. And I can't find any rw that is for assa' s either. Correct me if I'm wrong. What items would you say are the best here on RV for an assa? And perhaps it's time to make up some rw's for her. Or high end sets.
  23. skrotkanon

    Please Read

    I want future stability over you having to work around bad code. If it takes you some time to re-implement all the ubers, horses etc, that's fine with me. It sounds like you have a lot of new content in mind anyway
  24. Cthulhu

    Bow rw idea

    Nice idea.
  25. Sparkman

    Bow rw idea

    Perhaps Conviction for all the elemental triggers? Around level 12 or so.
  26. Aaron

    Server offline

    lol I waited for everyone to be off the server.
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